Tuesday, January 23, 2007

Violent video games: under a cloud?

The findings of a study presented at a meeting of the Radiological Society of North America reveal that teenagers who play violent video games are bound to show increased ‘brain’ activities linked to emotional arousal and decreased responses in regions that govern self control. The study used kids in the age group of 13 to 17 with no reported history of behavioural problems; while half of them played a first-person shooter in a military combat game called Medal of Honour: Frontline, the other half played a non-violent game called Need for Speed: Underground. The first lot showed increased activation in the amygdala (involved in emotional arousal), and less activation in the prefrontal portions of the brain associated with control, focus and concentration than those who played the non-violent game. This brings into focus the huge debate raging over the sale of violent video games to kids in the US (the sector is worth a whopping $13 billion). Lawmakers are trying to ban these violent video games.

For complete IIPM article click here

Source:- IIPM EditorialAn IIPM

And Management Guru Prof. Arindam Chaudhuri’s Initiative

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